Here we must diverge from the poetic definition a bit. In poetry the ‘best words’ will carry with them the perfect literal and metaphoric meaning for their specific situation, the perfect emotional resonance through implications or cultural baggage from the word’s use history, as well as encompassing the perfect sound, cadence and metre. While still a factor in Spelunky’s epigrams, the latter factors about the words’ phonology matter less here.
This seems the best place for the ‘this is all subjective’ disclaimer. Language is a slippery fish. Consider yourself disclaimed. Continue reading
The first in a series, closer examination of the epigraphs themselves will follow in later articles…
Nearly every part of Spelunky is procedurally generated. Not only the levels, but the positioning of the desert rocks and trees Spelunky Guy treks past when you boot the game, and the little epigraph that appears over this scene.
These three lines are the closest the game comes to having a plot. The camera pans down from the blazing desert sun, and as sand-laden winds whisper and rustle the palm fronds a diminutive adventurer, insignificant to the vastness of the desert, strides purposefully among the dunes:
With the desert stretching behind me,
I squeezed the whip at my side,
And felt the gods smiling upon me.